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Re: Regressive bugs - report them here

Can you show me such a location in single player mode, maybe? That's what I could check out for the time being. Btw, why the GF 4800 for Chaos Theory? It's a DX9 game, you could use shader model 3 (unless you have a good reason not to). As eddman said, this is Chaos Theory's Versus mode. It should …

Re: Regressive bugs - report them here

Splinter Cell: Chaos Theory (Versus multiplayer) had a regression starting on v2.82.1. Certain objects will glow like this destructible part of the ceiling for some reason. Just going to revert to older versions, but thought I'd report it. These particular screenshots were with the GeForce 4 Ti …

Re: dgVoodoo Splinter Cell Games

VRAM preset values are just for the sake of real VGAs historical correctness, they're not mandatory Alright sounds good. Although I noticed that even when cranking the VRAM past 512 MB, I could never get anything above 4096x4096 night vision working on a GeForce 4. It's not a big deal as obviously …

Re: dgVoodoo Splinter Cell Games

Isn't it because of running out of virtual videomemory? SC needs GF4 that has a low amount of video memory by default. Btw, try the spec release version, to see if the debug layer dumps something useful. Yeah, that makes sense then, so there's no bug. GeForce4 is typically used for SC1/SCPT and is …

Re: dgVoodoo Splinter Cell Games

Hi everyone, I don't think this has been reported in this thread, so was going to bring attention to an issue with running Pandora Tomorrow at 3840x2160 (4K) resolution while using ThirteenAG's widescreen Fix + dgVoodoo2. One of the improvements that ThirteenAG's widescreen fix does is improve night …

Re: Regressive bugs - report them here

A weird regression bug that I find occurs on v2.80 but not v2.79.3, found it by complete accident: I've tried DirectX8 Splinter Cell Chaos Theory Versus Mode (very limited joystick support, pretty much useless), and I tried DirectX9 Splinter Cell Double Agent for the hell of it (and that supports …

Re: Regressive bugs - report them here

A weird regression bug that I find occurs on v2.80 but not v2.79.3, found it by complete accident: I've tried DirectX8 Splinter Cell Chaos Theory Versus Mode (very limited joystick support, pretty much useless), and I tried DirectX9 Splinter Cell Double Agent for the hell of it (and that supports …

Re: dgVoodoo Splinter Cell Games

Not really sure if this belongs here, but technically it is Splinter Cell related on dgVoodoo2. I'm working on a small widescreen project for Chaos Theory's Versus mode (it's an entirely separate UE2 build than the single player / coop, and runs on its own executable). It also needs dgVoodoo2's …

Re: dgVoodoo Splinter Cell Games

If you use the builds numbers you're correct Builds 1~613 = First Generation Unreal Engine Builds 633~3369 = Second Generation Unreal Engine To me the Unreal Engine 2 "era" starts with America's Army and Unreal 2 simply 'cause the engine interface through configuration files offers options like …

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