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What game are you playing now?

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Reply 6560 of 6579, by zuldan

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Martli wrote on 2025-01-11, 02:35:

Working my way through space quest III, mainly because I managed to get myself an MT-32 without selling a kidney and I want to put it through its paces…

Very nice. Did you get a old or new?

Reply 6561 of 6579, by Martli

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Old 🤙

Fenrir Pentium MMX 166 | Voodoo1 | YMF719 | AWE64 | SC-88ST pro | MT-32
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Reply 6562 of 6579, by dr_st

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gaffa2002 wrote on 2025-01-11, 00:56:

Finished the Warcraft 2 Beyond the dark portal expansion campaigns.
The expansion is much harder than the regular campaign, but the CPU has the habit of over-expending so the best strategy I found for most of the missions was to build a lot of towers for defense as well as some troops to handle any balista/catapult and let the CPU send troops and expensive air units to be slaughtered until they run out of gold before you do (they start to get desperate and send villagers to your base to try getting some of your gold when that happens). Then its just a matter of destroying their base little by little.
One thing I liked about the expansion was that there are less water missions.

Nice strategy. It was once explained to me how Warcraft II CPU economics works. It does not actually track resources, but it must have active harvesting to be able to produce units. Thus, when their gold mine runs out of gold, they have to send their Peons/Peasants to another gold mine, or production stops. I've sort-of confirmed this in the last Orc mission of Beyond the Dark Portal - my strategy was to send Deathwing to destroy all town halls and kill all peasants. After that, the CPU stopped building new units, and all that was left for me was to slowly build power and destroy the remaining ones.

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Reply 6563 of 6579, by Joseph_Joestar

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Continuing on with Baldur's Gate II: Shadows of Amn. The party's visit to Winspear Hills took a dark turn, as we got tricked into killing several Knights of the Radiant Heart. Not sure how Firkraag's illusionary magic overcame Keldorn's true seeing and Jan's 100% detect illusion skill, but whatever. The local land owner offered to help us out, and we promised to rescue his daughter in return. While exploring the area we also met the dryad queen, and gave her the acorns that we picked up way back in Irenicus' dungeon. To the northeast, we found the entrance to Firkraag's lair and headed in. This is probably the toughest dungeon in the game (without the expansion) so I prefer tackling it last. There's a lot of monster variety here: wraiths, vampires, werewolves, golems and much more.

Near the entrance, we looted the ring of fire resistance after disposing of a rakshasa and his exploding kobold minions. Up ahead, we encountered dozens of vampires, shadows and mummies, but they got completely obliterated by Anomen's turn undead ability. In a nearby crypt, some fire resistant gear was stashed, along with the dragonslayer sword. After dispatching more golems, werewolves and orogs, we ran into Tazok, one of Sarevok's minions from the previous game. He wasn't much of a challenge at this point, but he did drop a rather peculiar key. We also found our benefactor's daughter here, locked in a prison cell. Downstairs, we came face to face with a huge red dragon. After some taunting, he made us fight one of his servants, but that mage was no match for Keldorn's dispel magic. We freed the girl, and then prepared to face the dragon himself.

Before the party rested, I made sure that both Imoen and Jan memorized as many protection from fire spells as possible. We also had that ring from earlier, as well as some other fire resistant gear. With those buffs and items combined, everyone was completely immune to fire damage. Next, I had Anomen and Jaheira use up all of their defensive spells, including resist fear, protection from evil, chaotic commands, chant, bless and more. In addition, I made Jaheira summon two fire elementals. They will make for a good distraction due to being naturally immune to fire. Jan also set all of his traps around Firkraag, which the dragon blissfully ignored. Lastly, Imoen and Jan cast improved haste on everyone, and the battle began.

This time, Jan's traps weren't as effective, only knocking Firkraag down to "barely injured". We attacked him from all sides, but he quickly blew us away using his wings. However, my archer was too far to be affected, so he kept pelting the dragon with lightning arrows from the Gesen bow. Firkraag spewed his fiery breath straight at my protagonist, but it did nothing, thanks to the ring of fire resistance and Imoen's fire protection spell. The lizard then diverted his attention to the summoned elementals, which gave our front liners enough time to run back and refocus their attack. Imoen cast breach, allowing Keldorn and Jaheira to score several good hits, bringing the dragon's health down to "badly injured" before being blown away again. The job was ultimately finished by my archer's lightning arrows, which he can fire 7 times per round while under the effects of improved haste. This went a bit easier than expected, but I'm not complaining.

On Firkraag's corpse we found some dragon scales, as well as the holy avenger sword, which Keldorn immediately equipped. This is probably the best weapon in the game, due to its unique traits and high damage output. We then went to check up on the land owner and his daughter, which gave us a nice XP boost. After a quick trip to the Athkatla docks, Cromwell forged the red dragon scales into a fire resistant suit of plate mail. Fun fact: in Shadows of Amn, the red dragon armor is considered non-enchanted, so it can be worn alongside the ring of protection +2. This was changed in the expansion, but if you don't take these items off, you can keep using them together as long as you like.

Anyway, that's enough adventuring for today. I took the party to the city's best inn for a celebratory round of drinks, followed by a good night's rest in their most luxurious rooms. Tomorrow, we will plan our next move.

PC#1: Pentium MMX 166 / Soyo SY-5BT / S3 Trio64V+ / Voodoo1 / YMF719 / AWE64 Gold / SC-155
PC#2: AthlonXP 2100+ / ECS K7VTA3 / Voodoo3 / Audigy2 / Vortex2
PC#3: Athlon64 3400+ / Asus K8V-MX / 5900XT / Audigy2
PC#4: i5-3570K / MSI Z77A-G43 / GTX 970 / X-Fi

Reply 6564 of 6579, by gaffa2002

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dr_st wrote on 2025-01-11, 07:56:

Nice strategy. It was once explained to me how Warcraft II CPU economics works. It does not actually track resources, but it must have active harvesting to be able to produce units. Thus, when their gold mine runs out of gold, they have to send their Peons/Peasants to another gold mine, or production stops. I've sort-of confirmed this in the last Orc mission of Beyond the Dark Portal - my strategy was to send Deathwing to destroy all town halls and kill all peasants. After that, the CPU stopped building new units, and all that was left for me was to slowly build power and destroy the remaining ones.

Thanks! That explains why the CPU would stop attacking me but was still able to rebuild and repair their buildings during my attacks.

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Reply 6565 of 6579, by Joseph_Joestar

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Tying up some loose ends in Baldur's Gate II: Shadows of Amn before proceeding to the finale. The well rested party made their way to a locked door in the Athkatla sewers, to try the key that we got from Tazok. It opened a secret passage, where a group of mind flayers and their thralls were hiding. We buffed with chaotic commands and improved haste, then eradicated the whole bunch in one go. Our reward was the hammer of thunderbolts, which Cromwell promptly reforged into Crom Faeyr. We lost the girdle of frost giant strength and the gauntlets of ogre power in the process, bit it was worth it. For the record, this hammer boosts the user's strength to 25, and can instantly slay trolls and smaller golems.

Next, we decided to take out some undead enemies that were still lurking within the city. Our first target was the elemental lich in the bridge district. He was too strong for Anomen's turn undead ability, but he quickly fell to our melee attacks after Keldorn dispelled his protections. The shade lich in the sewers met a similar fate, as did the one at the inn near the city gates. That last one was guarding the daystar sword, a very potent anti-undead weapon. The other two dropped some golden bones, which we brought back to Kangaxx's crypt at the docks.

Fighting Kangaxx isn't that difficult if you use the right strategy. And for us, that meant visiting every temple in the city and buying up their protection from undead scrolls, until we had six in total. As usual, Jan set a bunch of traps before the fight, while we buffed up with every defensive spell in the book. Next, everyone except Keldorn used a protection from undead scroll on themselves. Then, the old paladin approached the lich's coffin alone, while the rest of the party switched to ranged weapons and waited at a safe distance.

Once Kangaxx popped out, Jan's traps instantly took him down to "injured" status. He tried casting some protection spells, but Keldorn dispelled them with ease and landed a few good hits with his holy sword, while my archer simultaneously peppered the lich with lightning arrows. This was enough to make Kangaxx transform into his demi lich form. As that was happening, I used the final protection from undead scroll on Keldorn, thus making our entire party invisible to the floating skull. Therefore, Kangaxx could do nothing but stand there while we attacked. He only gets damaged by +4 and +5 enchanted weapons, but we had plenty of those at this point. And so, Kangaxx crumbled into dust, leaving behind his powerful ring for us to loot.

Our next objective was getting the staff of the magi from the Twisted Rune hideout. Again, we buffed ourselves with every available defensive spell, and had Jan set a few traps. Once the lich teleported next to us, the traps brought his health down to "badly injured" and he was dispatched quickly after that. The nearby beholder practically self-destructed, as its rays got reflected back by the cloak of mirroring. The fighter opponent wasn't a serious threat, while the vampire got dusted by Anomen's turn undead ability. Now, only the lone mage remained, and she went down easily after Keldorn dispelled her protections.

Lastly, we went to clear out Bodhi's vampire lair, which was pretty anticlimactic after all of the tough battles that we've been through recently. Of course, Anomen was the MVP here, as he single handedly destroyed each and every vampire by simply walking up to them while turning undead. The final battle with Bodhi was a cakewalk, and she ultimately fell to a well timed flame arrow from Imoen, which was very fitting given the circumstances. We found the stolen relic in Bodhi's coffin, so we took it back to the elven camp, and they finally let us into their hidden city.

PC#1: Pentium MMX 166 / Soyo SY-5BT / S3 Trio64V+ / Voodoo1 / YMF719 / AWE64 Gold / SC-155
PC#2: AthlonXP 2100+ / ECS K7VTA3 / Voodoo3 / Audigy2 / Vortex2
PC#3: Athlon64 3400+ / Asus K8V-MX / 5900XT / Audigy2
PC#4: i5-3570K / MSI Z77A-G43 / GTX 970 / X-Fi

Reply 6566 of 6579, by Joseph_Joestar

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Finished Baldur's Gate II: Shadows of Amn. The final stretch involved liberating the elven city from invaders allied with Irenicus, and it wasn't that difficult. Anomen could one-shot the clay and stone golems using Crom Faeyr, leaving only the iron and adamantine variants as credible threats. The rakshasa groups did give us a little bit of trouble, but their vulnerability to Imoen's high level spells (e.g. horrid wilting and incendiary cloud) ultimately sealed their fate. Other enemies found here were largely unremarkable.

Next, we challenged the black dragon to a fight at a nearby glade. There was no opportunity to set any traps, so we just buffed with everything we had, and went in swords blazing. Surprisingly, instead of using its acidic breath against us, the dragon opted to cast some fairly weak spells like entangle. It then ramped things up slightly by hitting us with dispel magic and insect plague. But at that point, our attackers were overpowering it with sheer physical might. The big lizard did manage to blow us away with its wings just once, before unceremoniously keeling over. From its remains, we recovered the last of the three artifacts that were needed to purify the elven temple, which turned the tide of the battle and drove back the invaders. By the way, there was quite a bit of treasure in this elven city, including the bladesinger chainmail and the girdle of stone giant strength.

Fighting Irenicus atop the tree of life was pretty easy, since his health got knocked down to "badly injured" by Jan's traps alone. After a few dispels from Keldorn, the evil mage got beaten to a pulp, and we were pulled into hell for the grand finale. I took the good path with all of the trials there, so my archer got some pretty nice bonuses, like becoming immune to +1 weapons and below.

For the last battle, I had Jan set his traps a bit further away than usual, so that they wouldn't hit Irenicus, but his demon minions instead. Those things were annoying to deal with, and I wanted to eliminate them as soon as possible. Of course, the party buffed with everything at their disposal, including potions, scrolls and defensive spells. Once again, Keldorn's true seeing and dispel magic were instrumental in ensuring Irenicus' defeat. If I haven't made it clear by now, with this old paladin on your team, enemy spell casters are basically a non-issue. Anyway, after Irenicus died for the last and final time, the protagonist's divine soul was restored, and our party got pulled back into the elven temple. Following that, the queen of the elves hosted a celebration where we were hailed as the city's heroes, and the credits started to roll.

And so ends my journey through Shadows of Amn. I had an absolute blast with this game, and in my eyes, it certainly stood the test of time. Can highly recommend it to any RPG fans who haven't played it yet. It's definitively a classic.

PC#1: Pentium MMX 166 / Soyo SY-5BT / S3 Trio64V+ / Voodoo1 / YMF719 / AWE64 Gold / SC-155
PC#2: AthlonXP 2100+ / ECS K7VTA3 / Voodoo3 / Audigy2 / Vortex2
PC#3: Athlon64 3400+ / Asus K8V-MX / 5900XT / Audigy2
PC#4: i5-3570K / MSI Z77A-G43 / GTX 970 / X-Fi

Reply 6567 of 6579, by wbahnassi

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I am playing Gran Turismo 7 on PS5. This is the first time I fully play a GT game... fantastic graphics.. but that's where it ends for me.

I don't find the game fun in general, and being a "real world simulation" is quite a big lie. Its physics is scripted and special-cased like crazy. Example, touch any rival car and watch as the game spins your car left then right then left even without any input. Some challenges artificially increase how slippery the tires are to unreasonable amounts. And probably the worst, there is no sense of speed at all! You drive at 150Km and the walls and scenery is crawling like 50Km...

Then comes the license center, where you need to master certain skills in specific road sections. The idea is cool, but to win, you need to beat a certain time, and that time is f***ing super tight! It's down to 3 fraction digits of a second! And it's those fractions that differentiate between a gold and silver win... bleh!

Verdict: thumbs down and I won't revisit it again. Great graphics don't fix bad gameplay. I'd better go with Stunts 😅

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Reply 6568 of 6579, by appiah4

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I'm trying to 100% Act 3 of Baldur's Gate III and it's starting to drag. This last Act really lost my interest really fast. Hitting the Level 12 level cap also seems to have dulled the game quite a bit. I am about 120 hours in and the last 10-15 hours of content seems to be an entire 4th act crammed in to Act 3 and rushed out the gate..

I am in Avernus now, doing the House of Hope. The fact that there are items like Infernal Iron/Soul Coins that never get properly used leads me to believe Avernus was meant to be larger than just the House of Hope. Wasted opportunity.. Oh well, I will wrap this up, return to Baldur's gate to shut down the Steel Watch Foundry and rescue the Duke, fight Gortash and probably hit the endgame path..

It was great fun until it wasn't.

Reply 6569 of 6579, by Nexxen

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I'm currently half-way Control (2019).
To be honest I find it boring. Again, one of those games where you have to upgrade and craft mods to meet the required power levels to go on without too much hassle.
If you die you have to redo parts that just take away time and make it more boring. Maps are not easy to follow as I'd expect.

Being mission based it isn't that appealing. This is me not liking the kind.
Serves me well for not checking the gameplay beforehand.

PC#1 Pentium 233 MMX - 98SE
PC#2 PIII-1Ghz - 98SE/W2K

Reply 6570 of 6579, by clueless1

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Nexxen wrote on 2025-01-13, 11:22:
I'm currently half-way Control (2019). To be honest I find it boring. Again, one of those games where you have to upgrade and cr […]
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I'm currently half-way Control (2019).
To be honest I find it boring. Again, one of those games where you have to upgrade and craft mods to meet the required power levels to go on without too much hassle.
If you die you have to redo parts that just take away time and make it more boring. Maps are not easy to follow as I'd expect.

Being mission based it isn't that appealing. This is me not liking the kind.
Serves me well for not checking the gameplay beforehand.

I got about 23 hours into Control and I eventually stopped playing. I'm probably 2/3 to 3/4 through the game, but I switched to something more interesting (Pool of Radiance). I'm not 100% certain I'm done with Control, I may pick back up later, but I agree it was not as interesting as I'd hoped.

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Reply 6571 of 6579, by StriderTR

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Been working with games on my DOS 6.22 rig and I was trying to figure out my Crusader No Remorse displays off the right side of the screen a little....

2.5 hours later, still playing, it's still off-center. 😜

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Reply 6572 of 6579, by Nexxen

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clueless1 wrote on 2025-01-13, 23:07:

... but I switched to something more interesting (Pool of Radiance). I'm not 100% certain I'm done with Control, I may pick back up later, but I agree it was not as interesting as I'd hoped.

I like AD&D games. 😀 My uncle gifted me EOB I (actually he gave me copied disks + manuals), II and III (original in box). Insta love.
I didn't play all the SSI catalogue but it was nice as a kid.
Master of Magic was my next thing. It was hard.

Well, I'll probably go back to Control to finish it because I paid for it (lame excuse). Yes, it's underwhelming.
The ideas behind aren't bad, probably I'm too old and read too much in sci-fi and fantasy realms.

PC#1 Pentium 233 MMX - 98SE
PC#2 PIII-1Ghz - 98SE/W2K

Reply 6573 of 6579, by mothergoose729

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RandomStranger wrote on 2025-01-10, 21:13:

The first Witcher is not overly long. My first playthrough was less than 60 hours. But The Withcer 2 was less than 40.

Last week I started Morrowind GOTY. It'll last me all month. Maybe the next month too.

Wonderful game. OpenMW is great if you aren't already using it.

Reply 6574 of 6579, by gerry

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wbahnassi wrote on 2025-01-13, 08:25:
I am playing Gran Turismo 7 on PS5. This is the first time I fully play a GT game... fantastic graphics.. but that's where it en […]
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I am playing Gran Turismo 7 on PS5. This is the first time I fully play a GT game... fantastic graphics.. but that's where it ends for me.

I don't find the game fun in general, and being a "real world simulation" is quite a big lie. Its physics is scripted and special-cased like crazy. Example, touch any rival car and watch as the game spins your car left then right then left even without any input. Some challenges artificially increase how slippery the tires are to unreasonable amounts. And probably the worst, there is no sense of speed at all! You drive at 150Km and the walls and scenery is crawling like 50Km...

Then comes the license center, where you need to master certain skills in specific road sections. The idea is cool, but to win, you need to beat a certain time, and that time is f***ing super tight! It's down to 3 fraction digits of a second! And it's those fractions that differentiate between a gold and silver win... bleh!

Verdict: thumbs down and I won't revisit it again. Great graphics don't fix bad gameplay. I'd better go with Stunts 😅

it seems that the game has the same issues as most racing games, including GT1 and 2 of old, but looks better than ever. I accept that some players become very attuned to "realistic" racing games and i simply don't have the right approach to them. One thing you mentioned seems true of all these games though - the fact that if you even touch another car it is you that loses momentum and grip not the other car! it seems always to be the case in racing games, like a deliberately programmed punishment not a simulation.

Reply 6575 of 6579, by Joseph_Joestar

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Installed Baldur's Gate II: Throne of Bhaal, now that I've finished the main game. While I appreciate this expansion pack for what it is, it's a far cry from Shadows of Amn, and I can't help but wonder how a proper Baldur's Gate 3 made by the original developers would have looked like. As it stands, Throne of Bhaal plays quite differently from the base game, being much more linear, putting greater emphasis on combat, and not having as many side quests. That said, the optional Watcher's Keep dungeon (which the expansion also adds) is brilliantly designed, and somewhat makes up for the aforementioned shortcomings.

Anyway, we started off in a sacred grove outside the elven city, where we listened to a cryptic prophecy, before getting dragged off to a special pocket plane which will serve as the party's new headquarters. This hasty transition between the elven city and the besieged town of Saradush always felt a bit off to me. It doesn't help that Saradush is probably my least favorite part of the expansion, as you can't leave that place until you've dealt with its half-orc Bhaalspawn leader. On the plus side, this section does have some nice treasure, including three pairs of boots of speed and the grandmaster armor, which fits my archer protagonist quite well. With all of those equipped, the entire party now moves much faster, essentially cutting map traversal in half.

One great new feature of Throne of Bhaal are the high level abilities. Those are very well made, and nicely represent the epic levels that your characters are now reaching. For example, getting greater whirlwind for your best warriors helps immensely when fighting a single, powerful opponent, while summon planetar and dragon's breath are incredibly useful spells for mages. Of course, I'd be remiss if I didn't mention the awesome spike traps that high level thieves get. For my archer, I picked the greater deathblow ability, since it allows him to quickly dispatch large groups of low level enemies, due to his fast attack rate. I should note that the game counts mind flayers, umber hulks and most beholder types as low enough level to be instantly slain by greater deathblow.

Due to all that, progress is much faster in the expansion. After escaping Saradush, the party arrived at the expansion's first proper dungeon - the temple of the fire giants. These guys hit hard, dealing both physical and fire damage with their attacks, making Jaheira's iron skin spell less useful for tanking them. There were many other fire based monsters here, including salamanders, elementals, flaming skulls and even trolls. Some nice loot as well, especially the girdle of fire giant strength and the psion sword. The ensuing battle at Yaga Shura's siege camp was one of those situations where the expansion pack introduces a larger number of opponents on the screen. Imoen summoned a planetar to draw the enemies' attention toward it, while Keldorn and Jaheira focused on the giant Bhaalspawn himself, cutting him down with consecutive whirlwind attacks. He dropped a heavily enchanted hammer, a powerful shield, and a very nice suit of armor.

The instant that Yaga Shura fell, we got dragged off to the pocket plane to have a mandatory chat with the plot exposition Solar. I really dislike how this was implemented, and would have preferred if these conversations occurred naturally when my protagonist returned there on his own terms. Anyway, after some boring cutscenes, we were tasked with killing two more Bhaalspawn. Yay, I guess.

PC#1: Pentium MMX 166 / Soyo SY-5BT / S3 Trio64V+ / Voodoo1 / YMF719 / AWE64 Gold / SC-155
PC#2: AthlonXP 2100+ / ECS K7VTA3 / Voodoo3 / Audigy2 / Vortex2
PC#3: Athlon64 3400+ / Asus K8V-MX / 5900XT / Audigy2
PC#4: i5-3570K / MSI Z77A-G43 / GTX 970 / X-Fi

Reply 6576 of 6579, by Joseph_Joestar

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Continuing on with Baldur's Gate II: Throne of Bhaal. The party has a brief clash with some soldiers while passing through the oasis, before reaching the town of Amkethran. There, the leader of the local monastery pointed us toward enclaves where two Bhaalspawn could likely be found. While exploring the town, we helped a merchant with his lich problem, saved an old priest from an overzealous monk, and bought some very interesting items from a hidden group of smugglers. After getting some rest and replenishing our supplies, we traveled to the lair of Sendai, our first target.

In the cabin of a local woodcutter, we found a dwarven rune, which allowed us to further upgrade the weapon that we looted from Yaga Shura. This runehammer is basically a superior version of the mace of disruption. After dispatching the aforementioned woodcutter, who turned out to be a drow captain in disguise, we found a way into Sendai's lair. Inside, we dealt with a bunch of spiders, umber hulks, drow warriors and even a powerful lich. Within the tower of said lich, we found a relic that allowed us to further enhance Keldorn's holy sword, alongside other magic items that will be useful for future upgrades. After dealing with more drow, elementals, beholders, demons and mind flayers, we finally got to Sendai herself.

This battle was pretty tough, as it had several stages where we were basically fighting different statue-like clones of Sendai. She also called more drow warriors for backup after each clone went down. Our strategy was to leave a summoned planetar to deal with the incoming reinforcements, while we focused entirely on the clone statues. Some of them were powerful spell casters, while others were archers, thieves or warriors. After several battles, the real Sendai finally emerged, and we used our most powerful attacks on her. It took a fair bit of effort, but she finally went down when her protections were dispelled. She dropped a regenerative ioun stone, which Jaheira happily equipped, and some mediocre leather armor that will likely get sold.

After being forcibly dragged into the pocket plane (again), we had our obligatory chat with Ms. Plot Exposition Solar, and then cleared a few trials there. The first one involved fighting a version of the protagonist who took a different path in life, and ended up like Sarevok. The second one was a battle against the protagonist's Slayer form. Gotta say, I do like how these trials were envisioned, as they seem quite fitting for the main character's role in the story. They also get harder as you progress through the game's plot.

Anyhow, we've had enough Bhaalspawn hunting for now, opting to take a little break from that. Intrigued by rumors of the fabled Watcher's Keep, the party headed there next, for some good old fashioned dungeon crawling.

PC#1: Pentium MMX 166 / Soyo SY-5BT / S3 Trio64V+ / Voodoo1 / YMF719 / AWE64 Gold / SC-155
PC#2: AthlonXP 2100+ / ECS K7VTA3 / Voodoo3 / Audigy2 / Vortex2
PC#3: Athlon64 3400+ / Asus K8V-MX / 5900XT / Audigy2
PC#4: i5-3570K / MSI Z77A-G43 / GTX 970 / X-Fi

Reply 6577 of 6579, by Sombrero

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Completed System Shock 2 last night. What a fantastic game, truly one of my personal all time favorites and I enjoyed the absolute hell out of it! It ticks so many boxes I personally enjoy in games, I especially love the atmosphere and the soundtrack. I seem to enjoy electronic music more and more every passing year and in a world where all too often the soundtrack is like a choir boy who tries to hide behind the curtain hoping nobody notices them the music in SS2 is incredibly refreshing. Visual fidelity does almost nothing for me, be it particularly good or bad I stop noticing it after an hour or so, but good music? Well for me that can uplift a mediocre game into a good one and a good one into a great one. And SS2 happens to be a great one that has soundtrack that isn't afraid to grab you by the balls and take you for a ride.

Even found a new side of the game I didn't even realize it existed. Back in the day I remember using a command that more or less disabled enemy respawning and weapon degradation, I bet I just went "nope!" upon hearing the game had those mechanics and didn't even try it with them. To this day I usually hate respawning enemies and my opinion of weapon degradation depends on the game. Still this time I left them both on just to see how I felt about them and in surprising turnaround I liked them both, turned out I loved the survival aspects of the game. Back then I treated the game just as an FPS with RPG elements, but now I realized how fun it was to skulk around, moving quietly and cautiously, trying to preserve your precious ammo and other equipment by evading enemies or ambushing them with a melee weapon.

Playing on normal difficulty that lasted for the first two decks, unfortunately after that it all too soon turned into a "I'm not stuck here with you, you are stuck here with me" situation. Normal difficulty was way too easy for my liking, it practically starts to drown you in ammo and cyber modules around deck 3-4. Hell, I even started to shoot annelid eggs (basically mines) with a damn grenade launcher in the end, I had ridiculous amounts of ammo. But luckily the game doesn't have the usual lazy make enemies into bullet sponges approach with harder difficulty settings, instead it limits your resources so I will definitely play on harder difficulty next time. Back then I enjoyed the game as a straight forward FPS, but now I really loved being the hunted underdog, trapped in hostile environment.

I should also mention enemy respawning never got obnoxious, usually it was just a single enemy that had found its way to previously cleared hallways that could often be avoided as they do make their presence known by making noises, often there wasn't even that. There were only two exceptions where the game kept spawning in enemies in a rather silly way in a specific small area, the other didn't bother me as you could just run in, do your thing and run out, but the other had a full set of upgrade units. Kinda annoying trying to see your options when the game spawns enemies on you every 30 seconds or so.

That said I did play the game with mods, one of them being the community patch that fixes bugs and does some rebalancing. One of the bugs it mentions fixing was something about the game respawning more enemies than intended in some situations so maybe in the vanilla game respawning could potentially be a bigger issue.

Weapon degradation was also a complete non-issue once I realized the amount of weapon condition you'll fix scales with the maintenance skill, at first I thought maintenance tools will always fix only one point per tool which would have been a real problem, but turned out they improve the condition equal amount to your skill.

All in all I enjoyed the game so much a part of me wants to start a new game on harder difficulty right away, but I won't. I'll be revisiting the game again soon enough and it sure as hell will not take another 15+ years this time, but all that skulking around got me in the mood for something else.

Next stop: Thief: The Dark Project. Specifically the Gold version. I've played it a bit long time ago but never finished it, I need to be in the right mood for stealth games to enjoy them and that doesn't happen often. Never been a better time to finally check this one out.

Reply 6578 of 6579, by Joseph_Joestar

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Sombrero wrote on Today, 09:19:

Next stop: Thief: The Dark Project. Specifically the Gold version. I've played it a bit long time ago but never finished it, I need to be in the right mood for stealth games to enjoy them and that doesn't happen often. Never been a better time to finally check this one out.

Good pick! I think you'll like it, as it's a bit more horror themed than the sequel.

If you have the means, I recommend playing the retail version on original hardware. From what I hear, the unofficial patches might change some aspects of the game in ways that slightly alter the intended experience. Also, 3D accelerated audio (EAX or A3D) is a must for Thief!

PC#1: Pentium MMX 166 / Soyo SY-5BT / S3 Trio64V+ / Voodoo1 / YMF719 / AWE64 Gold / SC-155
PC#2: AthlonXP 2100+ / ECS K7VTA3 / Voodoo3 / Audigy2 / Vortex2
PC#3: Athlon64 3400+ / Asus K8V-MX / 5900XT / Audigy2
PC#4: i5-3570K / MSI Z77A-G43 / GTX 970 / X-Fi

Reply 6579 of 6579, by Sombrero

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Joseph_Joestar wrote on 54 minutes ago:

Good pick! I think you'll like it, as it's a bit more horror themed than the sequel.

If you have the means, I recommend playing the retail version on original hardware. From what I hear, the unofficial patches might change some aspects of the game in ways that slightly alter the intended experience.

Yep, already chose to play vanilla game with Win98SE box for original experience.

I played SS2 modded as I felt I gained more than I lost by doing that, but EAX reverb effects were unfortunately lost by doing so. Didn't want to lose them with Thief and also wanted the OG experience anyway.