Reply 6480 of 6510, by clueless1
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- l33t
newtmonkey wrote on 2024-11-25, 04:05:It does indeed take quite a while to get your first level up, due to how little experience enemies give out (and of course split […]
clueless1 wrote on 2024-11-23, 15:03:One thing that is frustrating me is the slow pace to level up and the difficulty in doing so. My characters only have ~200 XP and for some reason the Dwarf F/T only has ~100. I lose a character often in combat and reload. Only having one sleep spell for each of my two mages is rough. I either go back to an inn and rest often, or try to get as many victories as I can by save scumming. Granted, my play time is <4 hours at this point, but, any tips for speeding up the combat victories and getting to my first level up? It doesn't help that I only have a couple of hours per week to play. Hopefully with a long Thanksgiving weekend I'll be able to devote some more time to the game. I have gotten the two cure wounds scrolls and between them and the cleric's memorized cure wounds, I have eeked out some victories without losing a character.
It does indeed take quite a while to get your first level up, due to how little experience enemies give out (and of course split among six characters). You actually earn the most experience points though finding hidden treasure rather and solving quests, rather than through combat, so if you want to level up as quickly as possible you could check a scan of the official cluebook (or that FAQ) and head right to that content. There are I think three hidden treasures in the first area, and also a side quest where a guy asks you to get a potion for him from elsewhere in the same area.
You can also hire a couple of mercenaries (if you can afford them) to make combat a bit easier early on. If you do that, you probably want to just stick with fighters because the game doesn't really know how to use magic users!
Once you get your characters to level 2, things become much easier, so it's just a matter of making baby steps until you get there. You can actually wipe out the random encounters permanently, so even if you aren't earning much gold/exp from them, you are making progress. I think there are 15 random encounters in total in the first area, so once you've exhausted them you can explore the map without any risk (other than the fixed encounters of course), which makes searching for the hidden treasures a lot easier.
One more question. I read through the manual, Reference Card, Cluebook, and Adventurer's Guide as well as Googled, but no answer. When dealing with locked doors you are given the option to Bash or Pick. What are the mechanics? Must I highlight the character I want to do this, or does the game automatically use some algorithm based on the party as a whole? What I've been doing is using the Numkey 1 to highlight my F/T, then walk into the door and select P(ick). Seems about 1 out of 10 times this worked. But the other 9 times, B(ash) worked. Surprised there's no documentation on this (that I could find).
The more I learn, the more I realize how much I don't know.
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