Reply 6120 of 6516, by newtmonkey
- Rank
- Oldbie
Shadow Warrior (1997)
This is the only game out of the "big three" Build engine games I never completed, though I did actually buy it back in the day (I still have my original CD!). From what I had played of it, I didn't like it as much as Duke 3D or Blood. So I decided to finally complete this game this year.
When I play a good old DOS-era FPS, I only allow myself to save at the beginning of a level... if I get killed, it's back to the beginning. With Shadow Warrior, I make an exception for the unbelievably frustrating platforming sections. I save before any platforming, and reload if I die during a jump... but if I get killed later by an enemy, it's back to the beginning.
Anyway, I first tried playing the Shadow Warrior Classic Redux version on Steam. This is a modern source port sort of thing that feels great to play... but looks like garbage. Colors are washed out and lack contrast, and the lighting is dull. There is seriously something wrong with how this version of the game looks. There's a beta version you can access through Steam that tries to adjust the lighting to better match the original game, but it's way too dark... and since then, the game has been abandoned.
Next, I tried playing the game using the "Raze" engine. The game looks and feels great using this, but the game seemed way too difficult even on the "I Have No Fear" difficulty level ("normal" difficulty according to the manual). I struggled to clear the shareware episode, thanks mostly to the shadow ninjas and red ninjas. These enemies are a pain because they can shoot fire (shadow) and missiles (red), but they are out of control here. In this version, they throw out their most powerful attack immediately upon spotting you, giving you no time to react. The platforming also felt somewhat off.
Finally, I tried playing the game on my dedicated DOS machine (P133). Now, this is more like it! It looks just as good as I remember with moody correct lighting and good contrast. Most importantly, the difficulty is how I remember; harder than Duke 3D and Blood, but not frustratingly so. The shadow ninjas and red ninjas aren't instant death (they take a bit of time to react to your presence and start out with weaker attacks before switching to fire/missiles), and even the jumping feels better. I blasted through the shareware episode in one sitting without dying on the "I Have No Fear" setting, so I'll probably go through it again on the default difficulty of "Who Wants Wang?" ("hard").
I still don't like it as much as Duke 3D and Blood, but I'm warming up to it. The weapons feel great and the level design is top notch.