VOGONS


First post, by Pablosonico6

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We are conducting some experiment using "presentation" software (Neurobehavioral systems) and we can't get our MIDI drumpads to be recognized by the software.

We are trying to look way around by simulating a serial port connection. Another option is to simulate a gameport device. Has anyone done this before in any way? Any experiences like using MIDI signals as joystick buttons or to trigger any response would be benefitial for us.

Edit: We are looking for a solution that can perform with very low latency and jittering

Thanks very much

Last edited by Pablosonico6 on 2024-01-25, 07:54. Edited 1 time in total.

Reply 1 of 4, by Pierre32

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This might be useful, depending on the OS you're running.

https://github.com/c0redumb/midi2vjoy

There is/was a similar path using GlovePie which got difficult after Win7 due to driver signing issues or something. I forget the details but I fought with it for a while.

I do love the idea of using MIDI controllers as game controllers. So much potential for a range of sim games. But never pulled it together myself!

Reply 3 of 4, by Pablosonico6

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Pierre32 wrote on 2024-01-22, 11:34:
This might be useful, depending on the OS you're running. […]
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This might be useful, depending on the OS you're running.

https://github.com/c0redumb/midi2vjoy

There is/was a similar path using GlovePie which got difficult after Win7 due to driver signing issues or something. I forget the details but I fought with it for a while.

I do love the idea of using MIDI controllers as game controllers. So much potential for a range of sim games. But never pulled it together myself!

By the way, do you know how this performs in terms of latency and jitter? We are looking for a very low latency/jittering solution