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OpenGlide SDL patch

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First post, by gulikoza

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Hi Paul 😀

I know you're busy with psVoodoo (great work btw!), but I found some time to update my openglide-sdl patch to current cvs. Uses a seperate dir in the platform subdirectory and only updates 2 files. The patch is quite simple & it compiles in both windows & linux. I haven't updated project files (dunno, can VS6 have different source files depending on which configuration is selected?) since that might be some more work. I thought linux makefiles could be updated to detect if SDL is on the system and then decide to build a native or SDL version...also it would be great if the whole autoconf/configure/make stuff would work on MinGW as well but I have little experience with that.

Feel free to post your thoughts 😁

Reply 1 of 2, by Glidos

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Oh lovely. That certainly sounds like exactly the way it should be done. I'm a bit tired just now after quite a hard day, but I will have a look very soon.

Reply 2 of 2, by Glidos

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VS6 can do that by the way